Title: A Wire 2 Handle
Genre: Precision game
Platform: VR (Oculus Quest 2)
Engine & Tools: UE4, Blueprint, Git, Trello
Duration: 2 weeks
Team (4): gameplay programmers
Position: gameplay programmer, game designer, level designer
My work involved:
- Gameplay features
- Designing some level design situations
For more details:
The goal was to do a little project to learn the basics of VR game development.
We had no specific constraints, but my group and I wanted to play around with the VR perspective and the constraints of immersion in a 3D space. So we decided to make a buzz-wire game. You have to manipulate a ring along a circuit without touching it and interact with the various obstacles using your second hand!