Title: A Wire 2 Handle
Genre: Precision game
Platform: VR (Oculus Quest 2)
Engine & Tools: UE4, Blueprint, Git, Trello
Duration: 2 weeks
Team (4): gameplay programmers​​​​​​​
Position: gameplay programmer, game designer, level designer
For more details:
The goal was to do a little project to learn the basics of VR game development. 
We had no specific constraints, but my group and I wanted to play around with the VR perspective and the constraints of immersion in a 3D space. So we decided to make a buzz-wire game. You have to manipulate a ring along a circuit without touching it and interact with the various obstacles using your second hand!
In this project, my work was to:
- code the parasites' feature (little spheres that destroy the ring if they touch it, and that constantly try to stay near the circuit)
- code the target logic (shoot on all targets with your second hand to remove an obstacle)
- design some LD situations
- make a complete level (the last one)
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