Hello! 
I'm a gameplay programmer with extensive experience across various game genres, including tactical RPGs, 2D platformers, and 3D puzzle games, on both PC and Nintendo Switch. I'm comfortable with system architecture and integration of gameplay features in Unity and Unreal Engine 4 and 5, and I find great enjoyment in the development of game systems and level design.
This year, I will be completing my studies in Game Design and Programming at ISART Digital Paris. My primary positions revolve around being a Gameplay Programmer and Game/Level Designer
Professionally, I am deeply involved in the production of the games I work on. I know how to take a step back and evaluate projects from a global view, allowing me to be proactive in making proposals and finding effective solutions.
In my personal life, I have diverse interests. I'm passionate about the art of architecture, tales and legends, and personal development