Title: Ricoco On Ice
Genre: 2D Puzzle Game, Sokoban
Platform: web
Engine & Tools: Adobe Animate, Haxe, Git, Trello
Duration: two months
Team (5): gameplay programmers
Position: gameplay programmer, level designer, game designer
For more details:
Ricoco On Ice is a 2D puzzle game based on Sokoban.
The goal is to put cubes on the target cells. You can only push one box at a time, and be careful, you can't pull them. The challenge, in addition to completing a level, is to resolve it with the least possible stroke. 
On this project, we were three Gameplay Developers. The special feature of our game is the presence of slippery ice blocks and wagons on rails (which can get in the way of the blocks' trajectories). 
We have made many levels to make the most out of our feature, first on paper, before recreating them on a JSON file and a conversion script. 
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