Title: Mont Kee
Genre: 2D Platformer
Platform: PC, mobile
Engine & Tools: Unity, C#, Git, Trello
Duration: 2 months
Team (12): Gameplay Programmers, Game Artists, Sound Designers, Engine Programmers
Position: gameplay programmer, level designer, game designer
My work involved:
- Main camera system
- Special feature (monkey babies to pick up)
- Gameplay bricks (platform and traps)
- Level design
For more details:
Mont-Kee is a 2D platformer made on Unity in two months.
We were a team of three Gameplay Developers, seven Game Artists, and two Music and Sound Designers.
With the same team of Gameplay Developers, we worked for two more weeks with two Engine Programmers for a Nintendo Switch Porting. We added vibrations and a new feature allowing you to throw nuts on obstacles, using the built-in accelerometer.