Title: Mont Kee
Genre: 2D Platformer
Platform: PC, mobile
Engine & Tools: Unity, C#, Git, Trello
Duration: 2 months
Team (12): Gameplay Programmers, Game Artists, Sound Designers, Engine Programmers
Position: gameplay programmer, level designer, game designer
For more details:
Mont-Kee is a 2D platformer made on Unity in two months.
We were a team of three Gameplay Developers, seven Game Artists, and two Music and Sound Designers. 
My work mainly consisted of producing the main camera, the special feature with the monkey babies to pick up in a limited time, and many level elements like the different platforms and traps.
Finally, I worked a lot on the level design by replicating with Ferr2D the main situations that my gameplay developers coworkers and I had done before on paper. Thus, I also had to imagine the micro-situations which bind the main ones together.
Version 2: 
With the same team of Gameplay Developers, we worked for two more weeks with two Engine Programmers for a Nintendo Switch Porting. We added vibrations and a new feature allowing you to throw nuts on obstacles, using the built-in accelerometer
Then, we took the opportunity to fix some technical and graphical bugs and polish the game.
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