Title: Don't Scrap Food
Genre: fast-paced food-serving game
Platform: PC
Engine & Tools: Unity, C#, Git, Trello
Duration: 5 days (Game Jam)
Team (10): Gameplay programmers, Game Designers, Game Artists, Sound Designer
Position: gameplay programmer, music and sound integrator
My work involved:
- First version of the treadmill system
- Customers' and dishes' spawners
- Music and sound integration
- UI Animation
For more details:
Don't Scrap Food was made during ISART Digital's "Game Week" game jam. It lasted for 5 days and its theme was "10 billion consumers".
With my team (composed of Game Designers, Game Artists, a Music and Sound Designer, and a second Gameplay Developer), we've chosen to make a fast-paced food-serving game.