Title: Don't Scrap Food
Genre: fast-paced food-serving game
Platform: PC
Engine & Tools: Unity, C#, Git, Trello
Duration: 5 days (Game Jam)
Team (10): Gameplay programmers, Game Designers, Game Artists, Sound Designer
Position: gameplay programmer, music and sound integrator
For more details:
Don't Scrap Food was made during ISART Digital's "Game Week" game jam. It lasted for 5 days and its theme was "10 billion consumers".
With my team (composed of Game Designers, Game Artists, a Music and Sound Designer, and a second Gameplay Developer), we've chosen to make a fast-paced food-serving game.
In this project, my work first involved the first version of the treadmill system and the customers' and dishes' spawners.
Then, I had to work on the lose conditions: 3 dishes reached the end of the treadmill or a customer got intoxicated. 
Lastly, I integrated the music and sounds and reworked all the UI animation.
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