Title: Depths of Budapest
Genre: RPG, Tactical Game
Platform: PC
Engine & Tools: UE4 Blueprint Perforce, Trello, StarUML
Duration: 3 months
Team (22): Gameplay programmers, Game Designers, Game Artists, Sound Designer
Position: gameplay programmer, VFX integrator
For more details:
Depths of Budapest is an RPG project with a team of 22 members
We had 3 constraints: to have vehicles for the exploration and battle, to choose a European city where the game will take place (Budapest in Hungary, Toulouse in France, or Palermo in Italy), and to imagine an impactful event that transformed the city. 
In this project, my work was to :
- produce a UML document of the battle system's  code architecture
- code the battle system
- code the units' abilities
- make the battle​​​​​​​ UI
- code the first version of the dialogue system
- integrate VFX and juiciness in the battle
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